OUR VISION
KIDS SHOULD BE THE CREATORS OF TECHNOLOGY
Building creative and resilient problem solvers whom create solutions with technology.
WE ADVOCATE – STEAM EDUCATION
Interdisciplinary educational approach to learning by using “Science, Technology, Engineering, Arts and Mathematics” as a way to inculcate students with inquiry, dialogue and critical thinking skills. During the learning process, we promote experiential learning that embraces collaboration and communication to solve problems in the real world.
OUR PEDAGOGY
COMPUTATIONAL THINKING
Students learn about:
1) Decomposition
2) Pattern recognition
3) Pattern generalisation and abstraction
4) Algorithm design
APPLIED LEARNING
Students will have to apply their newly acquired digital literacy to solve a real world problem. They are challenged to apply 21st century skills as well in the process of building digtial artifacts.
OUR CURRICULUM
Adheres closely with the International Standards set by
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- International Society for Technology in Education (ISTE)
- Computer Science Teachers Association (CSTA)
- United Kingdom National Computing Curriculum Key Stages 1, 2 and 3
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OUR TRAINING METHODOLOGY – 6 “E”S
At Kidscode, we believe that Recursive Training is a great way to develop and inculcate skills effectively. By applying guided self-discovery as well as trial & error, we ensure that our kids pick up the skills correctly and remember it, just like riding a bike.
This recursive training method helps to instill the basics of coding; the sense of adventure and the confidence to explore new ways to code even after the course has been completed!
Learning Outcomes at Kidscode
At Kidscode, we ensure that the following learning outcomes are met after each and every class.
Character-building skills:
- Creativity
- Curiosity
- Collaboration
- Communication
- Self-directed learner
- Confidence in ambiguity
- Resilience and persistence
Digital literacy:
- Responsible, competent, confident and creative users of ICT