Curious Robots
COMPUTATIONAL THINKING
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Entire into the world of Robots! Learn what is a Robot and what it can do. Uncover how a Robot is able to complete daily mundane tasks on your behalf by using Computational Thinking. Get a classmate to role-play as a Robot and instruct it to follow your commands in various fun and interactive educational games. | |||||||
LEARNING OUTCOMES | |||||||
Learning Outcome | CSTA | ISTE | UKNCC Key Stages |
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1. Apply the four steps in Computational Thinking through activities on Decomposition, Pattern Recognition, Abstraction and Algorithm | 1A-AP-08 1A-AP-11 |
5C |
2-A |
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2. Apply the following programming concepts:
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1A-AP-10 | 5D | 2-B | ||||
3. Build confidence and skills allowing for personal expression of students’ interests and experiences through the course. | 4D | ||||||
4. Learn character-building skills such as curiosity, creativity, communication and collaboration through the course. | 1A-AP-14 | 1D | |||||
DURATION | |||||||
9 h (45 mins x 12 lessons) | |||||||
RECOMMENDED AGE GROUP | |||||||
4 – 7 years old | |||||||
CODING PLATFORM | |||||||
UNPLUGGED | |||||||
Course curriculum is aligned with international standards: ISTE, CSTA & UK NCC